Santos is listed in the ranking of the most dangerous cities in Brazil in the Amazon ranking of product sales. Given that activities through comics have led to significant changes in student learning and in the school context, we can highlight this through some reports that we call A1 for A30 for students and two (2) teachers called PA and PR participating in the project . “Drink and draw” from Quanta, which rolls ALL FIRST FIFTH OF MONTH in the bar GIBI Cultura Geek. To finish the event, on Sunday, it will feature attractions such as two-tier shows in the Tile Frontier House: Ryūdzin, from 12:30 to 1:30 pm, with anime songs in the repertoire and classics, from 6:00 pm. until 7:00 pm, which will reproduce songs from films and serials by the 1960s and ’90s. | | Before they invaded cinema and television, the place of DC superheroes, which originally belonged to the comic book’s detective story, was in comics. the theme of the project “Comics” related to the use of technology was the most anticipated moment for students who wanted to create stories on the computer using educational software HagáQuê, the result expected by me was wonderful, I was satisfied with the final productions.
The study on comic books was first performed using texts and illustrations with a historical approach, followed by the systematization of the main elements that characterize the production of comic books, such as speech, visual resources, balloons, onomatopoeia, etc. The long history of DC, in which Superman was killed and Batman was crippled, led to a sharp increase in sales, but the increase was temporary, as substitutes, and sales fell, as sales in the industry fell in a more significant decline. in comics appeared in Switzerland in 1827 in the form of drawings; only at the end of the 19th century the American press was conquered by the Yellow Kid, “officially considered the first comic book character to be used until today, integrating drawings and texts into successive scenes.
The choice for this topic was for professional reasons, as I was an elementary school teacher and room for educational technology, I worked and analyzed activities related to the use of comics as a didactic resource in an effort to empower students, knowledge about comics, its elements and A variety of activities, mainly those aimed at building reading and writing using technological tools. | | In this sense, the overall goal of this work is to study the use of the HagáQuê software as a pedagogical tool in creating comic books: a teaching strategy for fifth grade pupils at the Rio Brilhante Municipal School located on Avenida Lawrín Barbosa, No. 882, the Olympic Quarter in the municipality of Rio -Branchante, in the Dorados-MS region, in 2009, a period limited to the development of this. The purpose of this work was to conduct a study on the use of Ha gáQuê software as a pedagogical tool in the “Creation of Comics”: a training strategy for students of the 5th year of the Rio Brilhante Municipal School located in the municipality of Rio Brilhant.